If you look at my diagram in the previous post, you might notice there’s a position called the “inverted spiderweb” (I’ve decided “inverted” sounds cooler than “reverse” after all).
This is a fancy name for a very common situation, as demonstrated here by Mike Swain:
http://youtube.com/watch?v=Hmzv0Nssz4A
Basically Eddie Bravo’s Spiderweb position (the armbar position while controlling the near leg) but with the oponent still turtled. Sometimes you get the tap from the armbar right there, but often the oponent will grab his gi or his own hand and you’ll have to roll him and get to the normal spiderweb before you can tap him.
I decided to name the position because for me one of the keys to having a technical yet offensive game is to break down every step of a submission into its own position, and get good at controlling the oponent from there. I believe I would probably get more taps against newcomers if I went straight for submisions instead of controlling the position first, because since my control is far from perfect, it often gives peoples the time to defend the attack. But in the long run, I think this approach is the best.
Back to the inverted spiderweb. You can get to it from the turtle, but also from bottom half guard. For example watch the Minotauro vs Shogun fight (I think) to see Minotauro get a kimura grip from bottom half guard and try to climb his leg into Shogun’s armpit. Didn’t work though. Of course you can get to it from the full guard, and I get it a lot when oponents bump while extending their arm in the mount.
November 27, 2007 at 6:29 pm |
I understand what you are talking about as far as obtaining a submission before gaining control. It would be very easy to tap some of the newer guys because they don’t have any idea of what’s going on. However, I can’t try that on more veteran players because they will ‘eat my lunch’ and escape to a better position or obtain their own tap.